Commander
2.2±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(110 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks2
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion1
Counterspells1
Spot removal5
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands12
Taplands1
Win conditions2
Combat threats2
Sacrifice outlets3
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base76Speed55Consistency42
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Proliferate36 cards
36 proliferate effects. Multiply all your counters at once.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.