Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(280 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (80% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks1
Mana dorks7
Land ramp2
Tutors4
Draw engines7
Value engines2
Spot removal8
Stax & hate1
Mono-Color Powerhouse Lands (3)+13ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands9
Basic lands1
Forest+25
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers+12ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Speed81Consistency72Mana base70
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch17 cards
17 deathtouch synergies. Small creatures that kill anything they touch.
Elf Tribal10 cards
10 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.