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HomeExplore decksCommanders
URG

Maelstrom Wanderer

viapasted list·Updated 46 days ago·8 views·

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Power level

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence259 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Land ramp7
Other acceleration2
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines3
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Board wipes2
Protection3
Other1
Mana Acceleration+4ⓘ
Premium utility lands5
Utility lands5
Taplands7
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions4
Combat threats2
Token generators12
Mass reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 → Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elemental Tribal21 cards

21 elemental creatures detected. Tribal synergies can create powerful board states.

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Token Strategy21 cards

21 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.