Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(186 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks1
Other acceleration2
Draw engines13
Cantrips & burst draw5
Recursion6
Value engines2
Other1
Counterspells3
Spot removal15
Board wipes1
Stax & hate3
Protection5
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands7
Tempo Control (lockout lethality)+8.9ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces3
Combat threats8
Drain effects1
Token generators1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency82Mana base75Interaction73
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Mutate16 cards
16 mutate creatures. Stack creatures for combined abilities.
Enchantress11 cards
11 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.