Commander
3.5±0.75
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(216 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks2
Other acceleration3
Tutors6
Draw engines5
Cantrips & burst draw2
Recursion6
Value engines3
Spot removal3
Board wipes2
Fetchlands3
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands6
+6
+6
+6
+5
+5
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+2
+2
+1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces10
Win conditions1
Combat threats3
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Mana base91Threats80Consistency60
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
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Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Reanimator6 cards
6 reanimation effects. Recur creatures and key permanents from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.