Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(186 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp5
Treasure generators2
Commander Draw Engine (Betor, Kin to All provides card draw)+15ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines2
Spot removal2
Board wipes1
Stax & hate2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
Combo pieces2
Win conditions3
Combat threats7
Sacrifice outlets2
Token generators2
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats84Mana base81Interaction54
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls17 cards
17 defenders/walls. Build an impenetrable wall, then convert to damage.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.