Commander
3.0±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(170 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks2
Treasure generators1
Draw engines3
Recursion2
Value engines1
Counterspells1
Spot removal1
Board wipes1
Stax & hate4
Protection1
Fetchlands3
Dual & shock lands1
Utility lands7
Taplands7
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combat threats1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Interaction31Threats30
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Rogue Tribal11 cards
11 rogue creatures detected. Tribal synergies can create powerful board states.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.