Commander
7.6±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence540 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+10ⓘ
Fast mana1
Mana rocks2
Mana dorks8
Land ramp7
Other acceleration4
Treasure generators1
Commander Synergy (1 group)+1ⓘ
Tutors3
Draw engines8
Cantrips & burst draw1
Value engines1
Artifact/enchantment removal3
Spot removal7
+5
Graveyard hate1
Stax & hate3
Protection8
Mana Acceleration (23 sources)+11ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+7
+5
Dual & shock lands5
+6
+6
+6
+5
+4
Premium utility lands4
+6
+5
+5
+5
Utility lands12
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+3
+3
+3
2 Combo Families (2 lines, Consistency: 83%)+27ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+6ⓘ
Combo pieces3
Synergy pieces3
Win conditions4
Combat threats6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6+2-card combo + Speed 90→ Bracket 4
0.6 above Bracket 3 ceiling (7)
1.4 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Dinosaur Tribal23 cards
23 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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History10 snapshots
Grade
Power7.6→7.6—
BracketB4→B4
Vectors
Velocity
90→90
—
Consistency
80→80
—
Interaction
85→85
—
Efficiency
95→96
+1
Lethality
86→86
—
Card Changes
Added (1)
+5
Removed (1)
Grade
Power7.5→7.6+0.1
BracketB4→B4
Card Changes
Added (1)
+5
Removed (1)
Grade
Power7.6→7.5-0.1
BracketB4→B4
Card Changes
Added (2)
+2
+2
Removed (1)
Grade
Power7.5→7.6+0.1
BracketB4→B4
Card Changes
Added (1)
Removed (1)
Grade
Power7.4→7.5+0.1
BracketB4→B4
Vectors
Velocity
90→90
—
Consistency
72→80
+8
Interaction
85→85
—
Efficiency
95→95
—
Lethality
86→86
—
Card Changes
Added (1)
Removed (1)
Grade
Power7.3→7.4+0.1
BracketB4→B4
Vectors
Velocity
90→90
—
Consistency
72→72
—
Interaction
82→85
+3
Efficiency
96→95
-1
Lethality
86→86
—
Card Changes
Added (1)
Grade
Power7.2→7.3+0.1
BracketB4→B4
Vectors
Velocity
90→90
—
Consistency
64→72
+8
Interaction
82→82
—
Efficiency
96→96
—
Lethality
86→86
—
Card Changes
Added (1)
Grade
Power7.2→7.2—
BracketB4→B4
Vectors
Velocity
90→90
—
Consistency
64→64
—
Interaction
82→82
—
Efficiency
95→96
+1
Lethality
86→86
—
Card Changes
Added (1)
+5
Grade
Power7.2→7.2—
BracketB4→B4
Vectors
Velocity
93→90
-3
Consistency
56→64
+8
Interaction
82→82
—
Efficiency
95→95
—
Lethality
85→86
+1
Card Changes
Added (1)
Removed (2)
Grade
Power6.8→7.2+0.4
BracketB4→B4
Vectors
Velocity
90→93
+3
Consistency
48→56
+8
Interaction
81→82
+1
Efficiency
95→95
—
Lethality
85→85
—
Card Changes
Added (3)