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HomeExplore decksCommanders
UG

this land is my land, this land is also my land

viaArchidektArchidekt·63 views·45 days ago

Power level

8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence596 pts
Strategy ceiling 8.9
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+9ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks1
Mana dorks2
Land ramp17
Other acceleration3
Commander Draw Engine+10ⓘ
Commander Synergy+4ⓘ
Tutors3
Draw engines7
Cantrips & burst draw7
Recursion3
Value engines5
Control Strategy+24.5ⓘ
Counterspells5
Spot removal1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+14ⓘ
Two-Color Powerhouse Lands (3)+13ⓘ
Fetchlands6
Dual & shock lands4
Premium utility lands1
Utility lands14
Taplands2
Basic lands2
6 Combo Families+46ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+13ⓘ
Tempo Control+6.9ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+5ⓘ
Combo pieces13
Synergy pieces3
Win conditions3
Combat threats4
Token generators1
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.2 → Bracket 4

1.2 above Bracket 3 ceiling (7)

0.8 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game Changers 7
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
1 combo excluded — missing prerequisites
✓
Extra turns 1
✕Mass land denial — none

Themes6 total

LandfallCore (15 cards)

15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

,,,,
Blink/FlickerCore (15 cards)

15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,
Stompy / Big ManaCore (13 cards)

13 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos7 total

  • 2-card combo · 1
  • +
  • 3-card combos · 4
  • ++
  • ++
  • ++
  • ++
  • 4-card combos · 2
  • +++
  • +++

History6 snapshots

Grade

Power7.8→8.2+0.4
BracketB4→B4

Vectors

Velocity
86→86
—
Consistency
85→86
+1
Interaction
62→46
-16
Efficiency
91→93
+2
Lethality
98→98
—

Card Changes

Added (4)

Removed (1)

Grade

Power7.7→7.8+0.1
BracketB4→B4

Vectors

Velocity
86→86
—
Consistency
85→85
—
Interaction
62→62
—
Efficiency
89→91
+2
Lethality
98→98
—

Card Changes

Added (4)

Removed (4)

Grade

Power8.0→7.7-0.3
BracketB4→B4
Combos:9→8-1

Grade

Power8.1→8.0-0.1
BracketB4→B4

Vectors

Velocity
89→86
-3
Consistency
85→85
—
Interaction
62→62
—
Efficiency
90→89
-1
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.0→8.1+0.1
BracketB4→B4

Vectors

Velocity
86→89
+3
Consistency
85→85
—
Interaction
62→62
—
Efficiency
90→90
—
Lethality
98→98
—

Card Changes

Added (2)

Removed (2)

Combos:11→9-2

Grade

Power8.3→8.0-0.3
BracketB4→B4

Vectors

Velocity
86→86
—
Consistency
85→85
—
Interaction
62→62
—
Efficiency
89→90
+1
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)