Commander
4.4±0.2
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(293 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Other acceleration1
Treasure generators1
Other2
Draw engines7
Cantrips & burst draw5
Value engines5
Counterspells3
Spot removal5
Board wipes6
Stax & hate7
Protection5
Fetchlands3
Dual & shock lands15
Premium utility lands4
Utility lands9
Taplands3
Combat Damage Synergy: 4 haste enablers, 1 damage multiplier+12ⓘ
Win conditions3
Combat threats8
Drain effects4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base95Interaction82Consistency67
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Forced Combat / Goad10 cards
10 forced combat effects. Make opponents attack each other.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.