Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(255 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks3
Other acceleration4
Tutors2
Draw engines10
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal4
Stax & hate2
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands5
Combat Damage Synergy: token package, 3 evasion enablers, 2 damage multipliers+23ⓘ
Synergy pieces2
Win conditions2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Consistency81Mana base75Threats51
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress15 cards
15 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.