Commander
2.1±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(103 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana rocks3
Land ramp2
Draw engines1
Cantrips & burst draw1
Spot removal2
Graveyard hate1
Mono-Color Mana Base (no fixing needed)+33ⓘ
Basic lands1
Forest+37
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+15ⓘ
Synergy pieces4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base70Threats31Speed17
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.