Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(497 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana dorks8
Land ramp1
Other acceleration1
Tutors8
Draw engines11
Cantrips & burst draw1
Recursion2
Counterspells6
Spot removal7
Board wipes2
Stax & hate4
Mana Acceleration (13 sources)+3ā
Fetchlands5
Dual & shock lands11
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ā
Tempo Control (lockout lethality)+12.6ā
1 extra turn effect+5ā
Synergy pieces3
Win conditions3
Combat threats2
Reanimation1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more āā
Power level 6.9 ā Bracket 4
Mana base94Consistency92Interaction91
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
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Game changers 3
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Extra turns (1)
āMass land denial ā none
ā2-card combo ā none
Themes10 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.