Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration4
Treasure generators2
Tutors1
Draw engines1
Cantrips & burst draw10
Recursion2
Value engines2
Control Strategy Bonus (12.6 interaction cards)+23ⓘ
Counterspells7
Spot removal4
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands6
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+14ⓘ
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed85Mana base82Threats73
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Cantrips8 cards
8 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.