Rat King, Verminister

2.0±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(93 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10
Fast mana1
Mana rocks1
Low Land Count (23/35)+-30
Value engines1
Spot removal1
Graveyard hate1
Board wipes1
Mono-Color Mana Base (no fixing needed)+69
Mono-Color Powerhouse Lands (1)+3
Low Land Count (23/35)+-30
Dual & shock lands1
Utility lands2
Basic lands1
Combat Damage Synergy: token package, aristocrats engine+11
Combat threats1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.0 → Bracket 1
Mana base70Threats44Interaction8

1.0 above Bracket 0 ceiling (1)

1.0 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes1 total

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.