Commander
2.0±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(93 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Low Land Count (23/35)+-30ⓘ
Value engines1
Mono-Color Mana Base (no fixing needed)+69ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (23/35)+-30ⓘ
Dual & shock lands1
Basic lands1
Swamp+20
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Synergy pieces6
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.0 → Bracket 1
Mana base70Threats44Interaction8
1.0 above Bracket 0 ceiling (1)
1.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.