Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(321 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Land ramp9
Other acceleration2
Treasure generators4
Draw engines5
Cantrips & burst draw6
Recursion2
Counterspells1
Spot removal4
Board wipes3
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands8
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions4
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Consistency87Speed79Mana base75
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Chaos12 cards
12 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Impulse Draw12 cards
12 impulse draw effects. Exile and play cards from the top of your library.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.