Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(247 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp4
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines5
Spot removal8
Board wipes2
Stax & hate2
Protection3
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions2
Sacrifice outlets1
Drain effects2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats79Mana base71Interaction55
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Infect27 cards
27 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate9 cards
9 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.