Vishgraz, the Doomhive

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(247 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Sacrifice outlets1
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Threats79Mana base71Interaction55

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Infect27 cards

27 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Proliferate9 cards

9 proliferate effects. Multiply all your counters at once.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.