Commander
2.2±0.45
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(107 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp2
Other acceleration2
Tutors2
Draw engines2
Cantrips & burst draw10
Recursion3
Value engines3
Other1
Spot removal11
Stax & hate1
Protection2
Other1
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Synergy pieces1
Combat threats15
Drain effects1
Token generators5
Reanimation2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base75Threats46Consistency33
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Warrior Tribal9 cards
9 warrior creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.