Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(252 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp9
Other acceleration1
Draw engines6
Cantrips & burst draw4
Counterspells3
Spot removal7
Graveyard hate1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (6)+15ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands9
Taplands2
Combat Damage Synergy: token package, 7 token doublers, 1 haste enabler, 2 evasion enablers+25ⓘ
Combo pieces1
Synergy pieces4
Win conditions2
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Mana base85Speed83Consistency74
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.