Dah Mir Historian 2 aka Armourer's Ass-assin

Commander
WR
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence480 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8
Fast mana5
0+8
0+8
1+10
1+2
1+1
Mana rocks6
2+6
2+5
2+5
2+4
2+4
3+1
Other acceleration2
3+5
1RW+2
Treasure generators1
R+2
Tutors8
W+8
1W+5
1W+1
2W+10
1WW+5
1WW+4
+4
+3
Draw engines6
1+8
W+8
2+5
WW+5
1WW+5
2W+1
Recursion5
2+5
RW+1
2W+2
3+1
3W+1
Value engines6
R+2
W+1
1W+5
1W+1
2W+1
3WW+1
Spot removal8
W+6
1W+5
1W+5
1W+5
1WW+7
1WW+4
2W+2
2W+1
Graveyard hate2
0+4
1W+8
Board wipes1
1WW+5
Stax & hate6
1+5
1W+6
1W+1
2W+5
2W+3
2W+1
Protection11
W+8
W+1
2+6
RW+5
2+5
1W+1
1W+1
2W+3
1WW+3
2WW+4
3WW+1
Two-Color Powerhouse Lands (3)+11
Mana Acceleration (13 sources)+3
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands12
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
XRR+2
2R+2
3W+2
Basic lands2
+2
+6
2 Combo Families (2 lines, Consistency: 92%)+28
Combat Damage Synergy: 1 haste enabler, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25
Combo pieces4
0+4
0+3
3+3
3W+5
Synergy pieces1
0+6
Win conditions1
1RRR+1
Combat threats1
RW+1
Sacrifice outlets1
1W+1
Drain effects2
1W+1
2R+1
Token generators2
3+5
1RW+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8 → Bracket 3
Mana base91Interaction89Consistency85

1.8 above Bracket 2 ceiling (5)

0.2 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Legends Matter21 cards

21 legendary synergies. Your legends grow stronger together.

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Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

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