Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(246 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators5
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines5
Counterspells2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Protection1
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands9
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects3
Token generators5
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base79Consistency57Threats54
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.