Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(590 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp14
Other acceleration2
Commander Draw Engine (Omnath, Locus of Creation provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw1
Recursion4
Counterspells2
Spot removal5
Land destruction1
Board wipes5
Stax & hate1
Protection3
Mana Acceleration (20 sources)+10ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands10
Utility lands9
Taplands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces12
Win conditions3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base98Consistency91Threats91
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.