Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(452 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators3
Draw engines2
Cantrips & burst draw1
Value engines1
Counterspells2
Spot removal6
Graveyard hate1
Stax & hate12
Protection4
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands2
5 Combo(s) Detected (Consistency: 26%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces6
Synergy pieces9
Win conditions1
Combat threats4
Sacrifice outlets2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats98Interaction93Mana base75
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.