Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(295 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+13.5ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Other1
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion1
Value engines1
Other1
Spot removal11
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Fetchlands1
+7
Dual & shock lands6
+5
+4
+4
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+3
+3
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces11
Win conditions4
Combat threats11
Drain effects4
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats91Mana base85Interaction62
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Vampire Tribal29 cards
29 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.