Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw4
Recursion1
Control Strategy Bonus (14.8 interaction cards)+30ⓘ
Counterspells6
Spot removal7
Graveyard hate1
Board wipes5
Protection1
Two-Color Mana Base (no fixing needed)+26ⓘ
Fetchlands1
Utility lands1
Taplands2
Tempo Control (lockout lethality)+8.8ⓘ
Synergy pieces1
Win conditions1
Token generators3
Reanimation4
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency85Interaction85Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Clones12 cards
12 clone effects. Copy the best threats on the battlefield.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.