Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(433 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks2
Land ramp1
Tutors4
Draw engines6
Cantrips & burst draw5
Recursion4
Value engines6
Stax & hate1
Protection4
Two-Color Powerhouse Lands (3)+12ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands1
Utility lands9
Taplands8
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Synergy pieces14
Win conditions2
Drain effects2
Token generators4
Reanimation4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats96Mana base92Speed87
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats29 cards
29 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.