Commander
5.0±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration4
Tutors3
Draw engines9
Cantrips & burst draw5
Value engines11
Counterspells4
Spot removal2
Graveyard hate1
Land destruction1
Board wipes3
Protection5
Dual & shock lands7
Premium utility lands5
Utility lands10
Taplands10
Other1
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+20ⓘ
Tempo Control (lockout lethality)+7.3ⓘ
Synergy pieces5
Win conditions3
Combat threats1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction89Mana base88Consistency82
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Proliferate9 cards
9 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.