9.4±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.4
High confidence702 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana18
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators1
Commander Synergy+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw10
Scry & Surveil1
Recursion4
Value engines5
Other1
Control Strategy+30ⓘ
Counterspells6
Artifact/enchantment removal1
Spot removal6
Board wipes1
Stax & hate2
Protection2
Mana Acceleration+15ⓘ
Two-Color Powerhouse Lands+12ⓘ
Fetchlands9
Premium utility lands1
Utility lands9
Taplands3
Basic lands2
6 Combo Families+50ⓘ
Combat Damage Synergy+10ⓘ
Combo pieces11
Synergy pieces3
Win conditions1
Token generators3
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.4 → Bracket 5
0.4 above Bracket 4 ceiling (9)
Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →✓
Game changers 13
Minimum Bracket 4
✓
2-card combo 7
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Control (Commander)11 cards
This deck takes a controlling, reactive gameplan.
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