Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(573 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks3
Land ramp2
Other acceleration4
Tutors1
Draw engines6
Cantrips & burst draw9
Wheels2
Recursion2
Value engines6
Counterspells5
Spot removal3
Board wipes2
Stax & hate9
Mono-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands7
Dual & shock lands2
Utility lands8
Basic lands1
Mountain+23
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 8 extra combats, 3 haste enablers, 3 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces12
Win conditions10
Combat threats8
Drain effects1
Token generators3
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats98Speed92Mana base92
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Mass land denial (3)
✓2-card combo
✕Extra turns — none
Themes10 total
Aggro38 cards
38 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.