Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(148 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Mana rocks3
Mana dorks2
Land ramp9
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion2
Value engines3
Counterspells3
Spot removal4
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Utility lands3
Taplands1
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Win conditions1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Speed52Consistency51
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.