Commander
No commander provided4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(326 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks8
Land ramp4
Other acceleration1
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw6
Value engines4
Counterspells4
Spot removal8
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands3
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 64%)+24ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.8ⓘ
Win conditions3
Combat threats4
Token generators7
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Threats91Speed77Interaction72
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Elf Tribal26 cards
26 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.