Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence215 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp4
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw16
Value engines1
Other1
Counterspells3
Spot removal10
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
+7
+5
+5
+5
Premium utility lands1
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+3
+2
+2
+2
Basic lands3
+5
+4
+7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+24ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces10
Combat threats9
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats84Mana base77Consistency71
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.