Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(522 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp8
Other acceleration2
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors2
Draw engines5
Cantrips & burst draw5
Value engines3
Counterspells10
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands2
4 Combo(s) Detected (Consistency: 64%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers+25ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats3
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction93Threats92Speed87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Merfolk Tribal14 cards
14 merfolk creatures detected. Tribal synergies can create powerful board states.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.