Commander
7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(471 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration6
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines12
Cantrips & burst draw1
Recursion3
+1
Value engines5
Counterspells2
Spot removal5
Board wipes2
Stax & hate3
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
+5
+5
Dual & shock lands15
+5
+5
+5
+4
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
Utility lands5
+3
+2
+2
+2
Taplands2
+2
+2
Basic lands5
+4
+4
+1
+4
+1
10 Combo Families (10 lines, Consistency: 100%)+70ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
Combo pieces11
Synergy pieces8
Win conditions1
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats98Mana base90Consistency79
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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