Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence234 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks1
Treasure generators1
Other1
Tutors3
Draw engines5
Cantrips & burst draw3
Wheels3
Recursion1
Value engines2
Control Strategy Bonus (18.3 interaction cards)+30ⓘ
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate28
Dual & shock lands10
+9
+9
+9
+6
+6
+6
+5
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+1
+7
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces4
Combat threats8
Drain effects7
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base90Interaction81Consistency56
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stax (Commander)22 cards
This deck uses resource denial and disruption to slow opponents down.
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Discard33 cards
33 discard synergies. Empty opponents' hands while gaining value.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.