Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(485 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana dorks1
Land ramp6
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors5
Draw engines5
Cantrips & burst draw2
Recursion1
Counterspells2
Spot removal4
Board wipes4
Stax & hate3
Dual & shock lands9
Premium utility lands4
Utility lands6
Taplands5
3 Combo(s) Detected (Consistency: 92%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Interaction91Mana base89Threats86
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls23 cards
23 defenders/walls. Build an impenetrable wall, then convert to damage.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.