Lara Croft, Tomb Raider

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence488 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks2
Land ramp3
Other acceleration4
Treasure generators7
Tutors4
Draw engines6
Cantrips & burst draw4
Wheels2
Recursion4
Value engines8
Counterspells4
Spot removal6
Board wipes2
Protection6
Mana Acceleration+6
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands17
Taplands3
Basic lands3
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 1 damage multiplier+18
Tempo Control+8
Synergy pieces2
Win conditions1
Combat threats1
Drain effects1
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter17 cards

17 legendary synergies. Your legends grow stronger together.

,,,,
Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Artifacts Matter15 cards

15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.