Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(311 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Other acceleration2
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines5
Counterspells1
Spot removal7
Board wipes4
Stax & hate1
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands2
Taplands2
Basic lands1
Plains+32
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+25ⓘ
Synergy pieces2
Win conditions1
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators8
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Interaction89Threats87Mana base70
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.