Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence294 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration2
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines3
Spot removal5
Board wipes2
Stax & hate4
Protection6
Premium utility lands3
Utility lands7
Taplands5
Basic lands3
Other1
Combat Damage Synergy+25
Commander Synergy+2
Combo pieces1
Synergy pieces16
Win conditions4
Combat threats12
Sacrifice outlets1
Drain effects2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+Game Changers 3 Bracket 3
Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)17 cards

This deck generates and leverages a wide board of creature tokens.

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Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human Tribal13 cards

13 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.34.4+0.1
BracketB3B3

Vectors

Velocity
4040
Consistency
3433
-1
Interaction
5758
+1
Efficiency
6966
-3
Lethality
9596
+1