Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(485 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana10
Mana rocks5
Treasure generators2
Other1
Draw engines7
Cantrips & burst draw10
Wheels1
Recursion1
Value engines2
Control Strategy Bonus (14.1 interaction cards)+30ⓘ
Counterspells8
Spot removal4
Land destruction1
Protection7
Two-Color Powerhouse Lands (4)+9ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands8
1 Combo Family (1 lines, Consistency: 36%)+17ⓘ
Combo pieces3
Synergy pieces1
Combat threats1
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Speed91Consistency87Interaction86
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Control (Commander)9 cards
This deck takes a controlling, reactive gameplan.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Cantrips7 cards
7 cantrips. Cheap spells that replace themselves for velocity.