Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration5
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+4ⓘ
Draw engines5
Cantrips & burst draw9
Recursion2
Value engines5
Counterspells4
Spot removal11
Artifact/enchantment removal1
Board wipes4
Stax & hate5
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands10
Taplands6
Tempo Control (lockout lethality)+12.2ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Synergy pieces2
Win conditions1
Drain effects1
Token generators1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency88Interaction88Mana base86
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.