GoblinEm

Commander
R
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence452 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Fast mana10
0+8
0+8
0+8
1+10
1+8
R+5
2+9
2R+5
+9
+7
Mana rocks2
0+8
2+6
Mana dorks1
2R+2
Land ramp1
3+5
Other acceleration3
1RR+3
2R+1
2RR+5
Treasure generators1
1R+4
Other2
R+1
2R+1
Tutors5
1R+6
2+5
1R+2
2R+5
+3
Draw engines1
1+8
Cantrips & burst draw1
2R+4
Wheels1
2R+8
Recursion1
1+1
Value engines2
RR+5
5+1
Counterspells1
2R+9
Spot removal9
R+2
R+2
R+1
R+1
1R+8
RR+5
2R+5
2R+1
3R+1
Stax & hate4
2+5
2+1
2R+6
2R+5
Protection5
2+6
2+4
1R+3
3R+1
5+1
Mono-Color Powerhouse Lands (3)+12
Mana Acceleration (17 sources)+7
Fetchlands12
+8
+8
+8
+8
+7
+7
+7
+5
+5
+5
+5
+5
Utility lands5
2R+2
+4
+2
+2
+2
Taplands1
+2
Basic lands1
+13
3 Combo Families (3 lines, Consistency: 86%)+32
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 haste enablers, aristocrats engine+25
Commander Synergy (2 groups)+9
Combo pieces6
R+5
1R+5
2R+3
1RR+2
2RR+9
2RRR+9
Synergy pieces11
R+1
1+1
1R+5
1R+4
1R+4
1R+4
1R+4
2R+4
2R+4
2R+4
3R+1
Win conditions2
2RR+1
4RR+7
Combat threats10
R+2
R+1
R+1
XR+1
1R+1
1RR+5
2R+2
1RR+1
2R+1
2RR+1
Drain effects1
R+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 (Bracket 3)+Game Changers Bracket 4
Threats96Mana base92Speed91
Game changers 5
Mass land denial 1
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal26 cards

26 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Warrior Tribal10 cards

10 warrior creatures detected. Tribal synergies can create powerful board states.

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Combos3 total

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