Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(328 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators4
Commander Draw Engine (Gix, Yawgmoth Praetor provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw5
Recursion4
Value engines6
Spot removal9
Graveyard hate1
Board wipes6
Stax & hate1
Edict effects1
Protection3
Mono-Color Powerhouse Lands (2)+10ⓘ
Mono-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands1
Utility lands11
Taplands3
Basic lands1
Swamp+22
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces11
Win conditions2
Combat threats2
Drain effects3
Token generators2
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats87Interaction85Consistency70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.