Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(386 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks4
Land ramp5
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors1
Draw engines6
Cantrips & burst draw4
Value engines6
Counterspells5
Spot removal3
Artifact/enchantment removal1
Stax & hate2
Protection2
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 6 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces3
Win conditions2
Combat threats9
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats88Mana base76Speed73
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal32 cards
32 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.