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HomeExplore decksCommanders
G

counters MG

viaMoxfieldMoxfield·Updated 46 days ago·10 views·

Power level

4.2±0.8
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence280 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana dorks6
Land ramp6
Treasure generators1
Draw engines5
Cantrips & burst draw1
Value engines3
Synergy support2
Other1
Artifact/enchantment removal1
Spot removal3
Protection3
Other1
Mono-Color Powerhouse Lands+21ⓘ
Mana Acceleration+5ⓘ
Utility lands7
Taplands1
Basic lands1
Combat Damage Synergy+4ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Other13

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.2 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

+1/+1 Counters34 cards

34 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.