2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(150 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp1
Commander Draw Engine (April O'Neil, Live on the Scene provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines5
Counterspells2
Spot removal4
Board wipes2
Stax & hate1
Protection3
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base90Interaction50Threats36
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.