Commander
7.4±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(505 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks3
Land ramp14
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw5
Recursion9
Value engines4
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands6
+8
+8
+8
+8
+7
+5
Dual & shock lands9
+6
+6
+6
+5
+5
+4
+4
+4
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+1
+1
6 Combo Families (43 lines, Consistency: 55%)+38ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+22ⓘ
Combo pieces19
Synergy pieces4
Win conditions1
Combat threats4
Drain effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats98Mana base93Consistency83
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall18 cards
18 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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