Commander
8.3±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(594 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana5
Mana dorks8
Land ramp1
Other acceleration1
Low Land Count (27/29)+-5ⓘ
Tutors19
Draw engines3
Recursion2
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Stax & hate5
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (27/29)+-5ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands5
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 6 haste enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Consistency95Mana base95Threats91
1.8 above Bracket 3 ceiling (6.5)
0.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies32 cards
32 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.