Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(495 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Mana rocks2
Mana dorks1
Land ramp12
Other acceleration1
Cantrips & burst draw3
Wheels1
Spot removal3
Graveyard hate1
Board wipes1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands5
Dual & shock lands14
Premium utility lands11
Utility lands3
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Token generators1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base99Consistency96Speed54
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Cascade24 cards
24 cascade/discover effects. Cast spells for free off the top.
Chaos20 cards
20 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.