Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence431 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (2 groups)+7ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks7
Land ramp7
Other acceleration10
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines1
Cantrips & burst draw4
Value engines6
Other1
Counterspells1
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate3
Protection4
Mana Acceleration (28 sources)+15ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+7
+6
+7
Combat Damage Synergy: 2 haste enablers, 4 evasion enablers, 2 damage multipliers+24ⓘ
1 Combo Family (1 lines, Consistency: 43%)+17ⓘ
Commander Synergy (2 groups)+16ⓘ
Combo pieces2
Synergy pieces6
Win conditions5
Combat threats5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Speed93Mana base89Threats89
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Dinosaur Tribal25 cards
25 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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